
#Nfs most wanted maps how to#
Not sure how possible it is to make one, I might lack bit of ability, but there is huge pile of reading that I have put aside to wait when my brain works little better, so I could start learning how to make some scripts for Blender.ĭoing thousands of objects by hand is so 1990's that I think we should be past that by nowĪnyway I'm interested of this project as older NFS maps generally should add something to Beam that there is not so much of yet and maybe even original maps of such faster flowing roads start to happen. Not sure if there is easier way around that, but it should help map converters a lot if there would be such script. So what I'm thinking is that there needs to be python script for Blender that does take existing mesh in Blender (all selected meshes actually), creates specifically named groups and moves created group object to another layer (or whatever those are called these days, also possibility to make own Blender file out and link to that), then instantiates said object and places it to original position, so you get to modify just one. I have been looking a way to add group to existing objects in Blender, but haven't found proper solution yet, doing manually is not an option and I think that on this map same could be useful as it allows creation of LODs or more specifically making meshes that are too far away invisible/2D billboarding and that would make huge difference to performance. I never did play this need for speed, my most recent was Hot Pursuit 2 I believe, but open flowing roads is a thing I guess and that is what BeamNG needs. I need to know you're a hard worker and well experienced with map models.

I will not just willy nilly hand out the map to randoms. To avoid douchebags leaking this map as it's a WIP, some sort of proof of your work would be greatly appreciated and will show me some sort of trust. EA Canada/ Electronic Arts for making this beauty of a game and mapĮxtra Notes: Anyone who's very experienced with Converting maps, using map models such as this that could help with the issues stated above, please do contact me. me - converting it from kn5 to dae using Blender random callsign - promoting the map used for Assetto Corsa on YouTube Adding AI Support, Graphical Stuff and more. Nothing special, solid map, big for free-roaming, loads of freeway to drive at high speeds, locations for drifting, small roads for casual driving, city roads for. Poles, hydrants, fences, chairs, benches are all quite sticky and not fully solid so you can merge in them on some occasions. vegetation has background rather than being transparent some parts of the map is higher than the rest (who knows why) Adding the final part of the map to fully complete it. Fixing/ Temporarily covering one way textures (City Mostly) Barriers (Waiting for the Author of the map to release the last part of the map so areas will be blocked) Lights (To allow you to change to night and drive while there's lights as well as tunnels) ( No Progress, Work In Progress, Finished) With that being said, it took me less than 24 hours to put the map together, however it came with some issues. On the discord they mentioned it's still a WIP but decided to go with this WIP version so there's parts of the map that isn't fully covered. dae as well getting most of the textures to work. He posted it on his Discord and with a cheeky converter, I managed to convert the map into. While looking around for Assetto Corsa maps, someone wanted me to try and convert a NFS track and so they provided a video where someone shows off the NFS: Most Wanted map, Rockport with Rosewood, that is meant for Assetto Corsa.

Welcome to a classic and nostalgic map from a classic and nostalgic game called Need For Speed: Most Wanted. Also making a teaser trailer for the Map. Huge Thanks for for changing textures from 256x256 to 1024x1024 making them look higher quality as well as a bunch of other things that completely overhauls the look of the map. Before I start, I got permission from him via discord
